STARTS AND RESTARTS
Drop kick from half way.
SCORING
Try is 5 points. Conversion is 2 points. No penalties kicked at goal. No drop kicks from open play.
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SCRUMMAGE
5 man - front row of three, plus two Lock Forwards ("Locks") in the second row.
The referee will set the players before they engage, and he will be looking for a SAFE, SQUARE and STABLE scrum.
Wheel 45º Max - no turnover. Push 1.5m maximum - free kick.
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Technique!
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Scrum Half: Only advance to tunnel on their OWN side
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Penalty
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Backs: offside line at back foot
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Penalty
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LINEOUT
MUST be 4 players - No reduced numbers
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Quick throw not permitted. No long throws: range 2m to 10m from touch line.
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Free kick
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No supporting or binding on a jumper until returned to ground
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FK or Penalty
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Offside line for the backs: 7 metres back from line of touch
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Penalty
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OPEN PLAY
All offside lines (at restarts, etc.) are 7m.
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Penalty
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Kicking from the hand only. 22m equivalent is the 15 m line on the pitch. No deliberate fly hack.
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Penalty
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Accidental knock forward from the leg is the same as an accidental offside. If it gave an advantage to the offender's side then award a scrum, otherwise play on.
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Scrum
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Knock on or forward pass
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Scrum
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Deliberate knock forward
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Penalty
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TACKLE & RUCK
High tackle is level with or above armpit.
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Penalty
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NO Hand off or Fend off
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Penalty
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NO scragging (shirt swing), NO dump tackles
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Penalty
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TACKLE ZONE - Join a tackle from the players own side ONLY - as senior game
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Penalty
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Ball to be played immediately from a tackle or ruck
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Scrum
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MAUL
Must be dynamic; if static or stops a second time = Static Maul - Turnover
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Scrum
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The ball holder SAFELY takes the ball to the ground but it is not immediately available - Turnover
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Scrum
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If anyone GOES TO GROUND during a MAUL (except as above)
it WILL collapse the Maul, It IS dangerous,
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Penalty
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